That wouldn't be the first time they release something too fast and then have to pull it out because of the bugs BTW what happened to Comrade Lockie? We haven't heard from him for quite a bit? And Comrade Mistwalker also. They have both gone into hibernation. Hi everyone, I'd like to report a problem, evidently a long-standing one, so listen to my tale of woe.
As you may know, I'm currently on a sort of 'nostalgia trip' revisiting the stock campaigns as well as the ones included with SPM 1.
And also the disconcerting tendency of your aimed shots to fly off the edge of the gun scope! By the way, I do know how to work the drum controls and I was pretty sure I had the range correct because all the targets were rumbling about nearby - in the confines of a small village!
I had to adapt quickly - point the bottom edge of the circle at the target when the gun is lowered, and point the upper edge when the gun is raised. And despite everything I emerged triumphant! But something just didn't smell right and I popped out to the exterior view to see what was going on. Imagine my horror when I realised, the periscope thingy was tilting up and down in sync with the main gun!
And the gun sight, which is supposed to have separate controls, was tilting up and down with it! Hey thats not supposed to happen, heh-heh-heh. Wasn't this thing This story does have a happy conclusion, however, because I figured out how to fix it. If anyone is still interested, I can post more details later,. Generalmajor Posts: Hi Kyth, Of course we are interested!!! Is it possible to implement this as an optional mod?? Or to release an optional mod where the number of soldiers in the infantry units goes back to the original smaller number?
Oberst Posts: Quote from: Txema on January 26, , AM. I think that I have also noticed that the number of soldiers in the infantry units has been notably increased Mistwalker, Thank you very much for the new fix!! The three bugs that I reported above are fixed now. Thanks again!! Major Posts: Could you please release an english version of that patch? Thank you very much for all your work on Steel Fury!! Oberleutnant Posts: 3. Yes, before I install all the older patches since I have the English version is there a version of us noobs to download?
You need the basic game create a mods folder unzip the SP mod 2. Cant install the Fix- it is all in Russian. Which button do I click. Is there an English Version of the mod. Hi guys. Probably most of the models have 3 LODs now. Excellent mod! Any clue? Quote from: Txema on January 03, , PM.
Thank you very much, Donken!! When I press the Ins or Del keys in the Gunner gunsight view, I don't get the adjusting cylinder view I get a not valid view instead One bug I have is with the Hetzer.
The 1 and 2 key don't work. I checked the text and common res files and everything seems OK. Has anybody else experienced the same?
One little bug with the Mk II Matilda. Please, check it!! Reported and not reported bugs are in the process of fixing. A fix wil be available soon, then the entire mod will be reuploaded. Thanks for testing! Hi, Mistwalker A couple of suggestions for having a couple more of models with interiors; First, probably the interiors of the Pzkpfw IV G fit for the Pzkpfw IV H , with maybe a pair of minor inaccuracies some loader opening port that should not be here.. Second, the "captured" Tiger I surely could receive also the same interiors that the others have Quote from: heidelbergensis on January 03, , PM.
Quote from: Donken on January 04, , AM. So, all of them "protrude" out of the externals of the panzer H and that means that the substitution is not as easy as I presumed.
Since those animated hatches are already present on the externals for the panzer H, maybe it would suffice simply deleting them from the cockpit model of the G and then copy and rename it for the "h" model, in order to preserve the hatches on the "G" model.
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